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383 lines
12 KiB
C++
383 lines
12 KiB
C++
/**************************************************************************/
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/* dpi_texture.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "dpi_texture.h"
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#include "core/io/image_loader.h"
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#include "scene/main/canvas_item.h"
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#include "scene/main/viewport.h"
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#include "scene/resources/bit_map.h"
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#include "scene/resources/placeholder_textures.h"
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#include "modules/modules_enabled.gen.h" // For svg.
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#ifdef MODULE_SVG_ENABLED
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#include "modules/svg/image_loader_svg.h"
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#endif
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Mutex DPITexture::mutex;
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HashMap<double, DPITexture::ScalingLevel> DPITexture::scaling_levels;
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void DPITexture::reference_scaling_level(double p_scale) {
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uint32_t oversampling = CLAMP(p_scale, 0.1, 100.0) * 64;
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if (oversampling == 64) {
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return;
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}
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double scale = double(oversampling) / 64.0;
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MutexLock lock(mutex);
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ScalingLevel *sl = scaling_levels.getptr(scale);
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if (sl) {
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sl->refcount++;
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} else {
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ScalingLevel new_sl;
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scaling_levels.insert(scale, new_sl);
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}
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}
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void DPITexture::unreference_scaling_level(double p_scale) {
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uint32_t oversampling = CLAMP(p_scale, 0.1, 100.0) * 64;
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if (oversampling == 64) {
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return;
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}
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double scale = double(oversampling) / 64.0;
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MutexLock lock(mutex);
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ScalingLevel *sl = scaling_levels.getptr(scale);
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if (sl) {
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sl->refcount--;
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if (sl->refcount == 0) {
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for (DPITexture *tx : sl->textures) {
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tx->_remove_scale(scale);
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}
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sl->textures.clear();
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scaling_levels.erase(scale);
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}
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}
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}
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Ref<DPITexture> DPITexture::create_from_string(const String &p_source, float p_scale, float p_saturation, const Dictionary &p_color_map) {
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Ref<DPITexture> dpi_texture;
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dpi_texture.instantiate();
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dpi_texture->set_source(p_source);
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dpi_texture->set_base_scale(p_scale);
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dpi_texture->set_saturation(p_saturation);
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dpi_texture->set_color_map(p_color_map);
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return dpi_texture;
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}
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void DPITexture::set_source(const String &p_source) {
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if (source == p_source) {
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return;
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}
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source = p_source;
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_update_texture();
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}
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String DPITexture::get_source() const {
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return source;
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}
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void DPITexture::set_base_scale(float p_scale) {
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if (base_scale == p_scale) {
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return;
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}
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ERR_FAIL_COND(p_scale <= 0.0);
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base_scale = p_scale;
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_update_texture();
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}
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float DPITexture::get_base_scale() const {
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return base_scale;
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}
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void DPITexture::set_saturation(float p_saturation) {
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if (saturation == p_saturation) {
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return;
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}
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saturation = p_saturation;
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_update_texture();
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}
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float DPITexture::get_saturation() const {
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return saturation;
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}
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void DPITexture::set_color_map(const Dictionary &p_color_map) {
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if (color_map == p_color_map) {
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return;
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}
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color_map = p_color_map;
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cmap.clear();
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for (const Variant *E = color_map.next(); E; E = color_map.next(E)) {
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cmap[*E] = color_map[*E];
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}
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_update_texture();
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}
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Dictionary DPITexture::get_color_map() const {
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return color_map;
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}
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void DPITexture::_remove_scale(double p_scale) {
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if (Math::is_equal_approx(p_scale, 1.0)) {
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return;
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}
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RID *rid = texture_cache.getptr(p_scale);
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if (rid) {
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if (rid->is_valid()) {
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RenderingServer::get_singleton()->free(*rid);
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}
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texture_cache.erase(p_scale);
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}
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}
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RID DPITexture::_ensure_scale(double p_scale) const {
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uint32_t oversampling = CLAMP(p_scale, 0.1, 100.0) * 64;
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if (oversampling == 64) {
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if (base_texture.is_null()) {
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base_texture = _load_at_scale(p_scale, true);
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}
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return base_texture;
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}
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double scale = double(oversampling) / 64.0;
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RID *rid = texture_cache.getptr(scale);
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if (rid) {
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return *rid;
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}
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MutexLock lock(mutex);
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ScalingLevel *sl = scaling_levels.getptr(scale);
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ERR_FAIL_NULL_V_MSG(sl, RID(), "Invalid scaling level");
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sl->textures.insert(const_cast<DPITexture *>(this));
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RID new_rid = _load_at_scale(scale, false);
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texture_cache[scale] = new_rid;
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return new_rid;
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}
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RID DPITexture::_load_at_scale(double p_scale, bool p_set_size) const {
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Ref<Image> img;
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img.instantiate();
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#ifdef MODULE_SVG_ENABLED
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const bool upsample = !Math::is_equal_approx(Math::round(p_scale * base_scale), p_scale * base_scale);
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Error err = ImageLoaderSVG::create_image_from_string(img, source, p_scale * base_scale, upsample, cmap);
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if (err != OK) {
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return RID();
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}
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#else
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img = Image::create_empty(Math::round(16 * p_scale * base_scale), Math::round(16 * p_scale * base_scale), false, Image::FORMAT_RGBA8);
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#endif
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if (saturation != 1.0) {
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img->adjust_bcs(1.0, 1.0, saturation);
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}
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Size2 current_size = size;
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if (p_set_size) {
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size.x = img->get_width();
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base_size.x = img->get_width();
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if (size_override.x != 0) {
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size.x = size_override.x;
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}
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size.y = img->get_height();
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base_size.y = img->get_height();
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if (size_override.y != 0) {
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size.y = size_override.y;
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}
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current_size = size;
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}
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if (current_size.is_zero_approx()) {
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current_size.x = img->get_width();
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current_size.y = img->get_height();
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}
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RID rid = RenderingServer::get_singleton()->texture_2d_create(img);
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RenderingServer::get_singleton()->texture_set_size_override(rid, current_size.x, current_size.y);
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return rid;
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}
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void DPITexture::_clear() {
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for (KeyValue<double, RID> &tx : texture_cache) {
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if (tx.value.is_valid()) {
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RenderingServer::get_singleton()->free(tx.value);
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}
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}
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texture_cache.clear();
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if (base_texture.is_valid()) {
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RenderingServer::get_singleton()->free(base_texture);
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}
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base_texture = RID();
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alpha_cache.unref();
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}
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void DPITexture::_update_texture() {
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_clear();
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emit_changed();
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}
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Ref<Image> DPITexture::get_image() const {
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RID rid = _ensure_scale(1.0);
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if (rid.is_valid()) {
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return RenderingServer::get_singleton()->texture_2d_get(rid);
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} else {
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return Ref<Image>();
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}
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}
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int DPITexture::get_width() const {
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_ensure_scale(1.0);
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return size.x;
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}
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int DPITexture::get_height() const {
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_ensure_scale(1.0);
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return size.y;
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}
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RID DPITexture::get_rid() const {
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return _ensure_scale(1.0);
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}
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bool DPITexture::has_alpha() const {
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return true;
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}
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RID DPITexture::get_scaled_rid() const {
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double scale = 1.0;
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CanvasItem *ci = CanvasItem::get_current_item_drawn();
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if (ci) {
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Viewport *vp = ci->get_viewport();
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if (vp) {
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scale = vp->get_oversampling();
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}
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}
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return _ensure_scale(scale);
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}
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void DPITexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
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RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, size), get_scaled_rid(), false, p_modulate, p_transpose);
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}
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void DPITexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
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RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, get_scaled_rid(), p_tile, p_modulate, p_transpose);
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}
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void DPITexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
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RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, get_scaled_rid(), p_src_rect, p_modulate, p_transpose, p_clip_uv);
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}
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bool DPITexture::is_pixel_opaque(int p_x, int p_y) const {
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if (alpha_cache.is_null()) {
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Ref<Image> img = get_image();
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if (img.is_valid()) {
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alpha_cache.instantiate();
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alpha_cache->create_from_image_alpha(img);
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}
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}
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if (alpha_cache.is_valid()) {
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int aw = int(alpha_cache->get_size().width);
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int ah = int(alpha_cache->get_size().height);
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if (aw == 0 || ah == 0) {
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return true;
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}
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int x = p_x * aw / size.x;
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int y = p_y * ah / size.y;
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x = CLAMP(x, 0, aw - 1);
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y = CLAMP(y, 0, ah - 1);
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return alpha_cache->get_bit(x, y);
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}
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return true;
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}
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void DPITexture::set_size_override(const Size2i &p_size) {
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if (size_override == p_size) {
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return;
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}
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size_override = p_size;
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if (size_override.x == 0 || size_override.y == 0) {
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_ensure_scale(1.0);
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size = base_size;
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}
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if (size_override.x != 0) {
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size.x = size_override.x;
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}
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if (size_override.y != 0) {
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size.y = size_override.y;
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}
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for (KeyValue<double, RID> &tx : texture_cache) {
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if (tx.value.is_valid()) {
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RenderingServer::get_singleton()->texture_set_size_override(tx.value, size.x, size.y);
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}
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}
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if (base_texture.is_valid()) {
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RenderingServer::get_singleton()->texture_set_size_override(base_texture, size.x, size.y);
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}
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emit_changed();
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}
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void DPITexture::_bind_methods() {
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ClassDB::bind_static_method("DPITexture", D_METHOD("create_from_string", "source", "scale", "saturation", "color_map"), &DPITexture::create_from_string, DEFVAL(1.0), DEFVAL(1.0), DEFVAL(Dictionary()));
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ClassDB::bind_method(D_METHOD("set_source", "source"), &DPITexture::set_source);
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ClassDB::bind_method(D_METHOD("get_source"), &DPITexture::get_source);
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ClassDB::bind_method(D_METHOD("set_base_scale", "base_scale"), &DPITexture::set_base_scale);
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ClassDB::bind_method(D_METHOD("get_base_scale"), &DPITexture::get_base_scale);
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ClassDB::bind_method(D_METHOD("set_saturation", "saturation"), &DPITexture::set_saturation);
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ClassDB::bind_method(D_METHOD("get_saturation"), &DPITexture::get_saturation);
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ClassDB::bind_method(D_METHOD("set_color_map", "color_map"), &DPITexture::set_color_map);
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ClassDB::bind_method(D_METHOD("get_color_map"), &DPITexture::get_color_map);
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ClassDB::bind_method(D_METHOD("set_size_override", "size"), &DPITexture::set_size_override);
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ClassDB::bind_method(D_METHOD("get_scaled_rid"), &DPITexture::get_scaled_rid);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "_source", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_STORAGE), "set_source", "get_source");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "base_scale", PROPERTY_HINT_RANGE, "0.01,10.0,0.01"), "set_base_scale", "get_base_scale");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "saturation", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_saturation", "get_saturation");
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ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "color_map", PROPERTY_HINT_DICTIONARY_TYPE, "Color;Color"), "set_color_map", "get_color_map");
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}
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DPITexture::~DPITexture() {
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_clear();
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MutexLock lock(mutex);
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for (KeyValue<double, ScalingLevel> &sl : scaling_levels) {
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sl.value.textures.erase(this);
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}
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}
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