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253 lines
9.0 KiB
C++
253 lines
9.0 KiB
C++
/**************************************************************************/
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/* test_tcp_server.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "core/io/stream_peer_tcp.h"
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#include "core/io/tcp_server.h"
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#include "tests/test_macros.h"
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#include <functional>
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namespace TestTCPServer {
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const int PORT = 12345;
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const IPAddress LOCALHOST("127.0.0.1");
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const uint32_t SLEEP_DURATION = 1000;
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const uint64_t MAX_WAIT_USEC = 2000000;
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void wait_for_condition(std::function<bool()> f_test) {
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const uint64_t time = OS::get_singleton()->get_ticks_usec();
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while (!f_test() && (OS::get_singleton()->get_ticks_usec() - time) < MAX_WAIT_USEC) {
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OS::get_singleton()->delay_usec(SLEEP_DURATION);
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}
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}
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Ref<TCPServer> create_server(const IPAddress &p_address, int p_port) {
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Ref<TCPServer> server;
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server.instantiate();
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REQUIRE_EQ(server->listen(PORT, LOCALHOST), Error::OK);
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REQUIRE(server->is_listening());
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CHECK_FALSE(server->is_connection_available());
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return server;
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}
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Ref<StreamPeerTCP> create_client(const IPAddress &p_address, int p_port) {
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Ref<StreamPeerTCP> client;
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client.instantiate();
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REQUIRE_EQ(client->connect_to_host(LOCALHOST, PORT), Error::OK);
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CHECK_EQ(client->get_connected_host(), LOCALHOST);
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CHECK_EQ(client->get_connected_port(), PORT);
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CHECK_EQ(client->get_status(), StreamPeerTCP::STATUS_CONNECTING);
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return client;
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}
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Ref<StreamPeerTCP> accept_connection(Ref<TCPServer> &p_server) {
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wait_for_condition([&]() {
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return p_server->is_connection_available();
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});
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REQUIRE(p_server->is_connection_available());
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Ref<StreamPeerTCP> client_from_server = p_server->take_connection();
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REQUIRE(client_from_server.is_valid());
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CHECK_EQ(client_from_server->get_connected_host(), LOCALHOST);
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CHECK_EQ(client_from_server->get_status(), StreamPeerTCP::STATUS_CONNECTED);
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return client_from_server;
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}
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TEST_CASE("[TCPServer] Instantiation") {
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Ref<TCPServer> server;
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server.instantiate();
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REQUIRE(server.is_valid());
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CHECK_EQ(false, server->is_listening());
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}
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TEST_CASE("[TCPServer] Accept a connection and receive/send data") {
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Ref<TCPServer> server = create_server(LOCALHOST, PORT);
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Ref<StreamPeerTCP> client = create_client(LOCALHOST, PORT);
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Ref<StreamPeerTCP> client_from_server = accept_connection(server);
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wait_for_condition([&]() {
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return client->poll() != Error::OK || client->get_status() == StreamPeerTCP::STATUS_CONNECTED;
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});
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CHECK_EQ(client->get_status(), StreamPeerTCP::STATUS_CONNECTED);
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// Sending data from client to server.
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const String hello_world = "Hello World!";
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client->put_string(hello_world);
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CHECK_EQ(client_from_server->get_string(), hello_world);
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// Sending data from server to client.
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const float pi = 3.1415;
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client_from_server->put_float(pi);
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CHECK_EQ(client->get_float(), pi);
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client->disconnect_from_host();
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server->stop();
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CHECK_FALSE(server->is_listening());
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}
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TEST_CASE("[TCPServer] Handle multiple clients at the same time") {
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Ref<TCPServer> server = create_server(LOCALHOST, PORT);
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Vector<Ref<StreamPeerTCP>> clients;
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for (int i = 0; i < 5; i++) {
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clients.push_back(create_client(LOCALHOST, PORT));
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}
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Vector<Ref<StreamPeerTCP>> clients_from_server;
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for (int i = 0; i < clients.size(); i++) {
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clients_from_server.push_back(accept_connection(server));
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}
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wait_for_condition([&]() {
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bool should_exit = true;
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for (Ref<StreamPeerTCP> &c : clients) {
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if (c->poll() != Error::OK) {
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return true;
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}
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StreamPeerTCP::Status status = c->get_status();
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if (status != StreamPeerTCP::STATUS_CONNECTED && status != StreamPeerTCP::STATUS_CONNECTING) {
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return true;
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}
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if (status != StreamPeerTCP::STATUS_CONNECTED) {
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should_exit = false;
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}
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}
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return should_exit;
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});
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for (Ref<StreamPeerTCP> &c : clients) {
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REQUIRE_EQ(c->get_status(), StreamPeerTCP::STATUS_CONNECTED);
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}
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// Sending data from each client to server.
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for (int i = 0; i < clients.size(); i++) {
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String hello_client = "Hello " + itos(i);
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clients[i]->put_string(hello_client);
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CHECK_EQ(clients_from_server[i]->get_string(), hello_client);
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}
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for (Ref<StreamPeerTCP> &c : clients) {
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c->disconnect_from_host();
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}
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server->stop();
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}
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TEST_CASE("[TCPServer] When stopped shouldn't accept new connections") {
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Ref<TCPServer> server = create_server(LOCALHOST, PORT);
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Ref<StreamPeerTCP> client = create_client(LOCALHOST, PORT);
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Ref<StreamPeerTCP> client_from_server = accept_connection(server);
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wait_for_condition([&]() {
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return client->poll() != Error::OK || client->get_status() == StreamPeerTCP::STATUS_CONNECTED;
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});
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CHECK_EQ(client->get_status(), StreamPeerTCP::STATUS_CONNECTED);
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// Sending data from client to server.
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const String hello_world = "Hello World!";
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client->put_string(hello_world);
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CHECK_EQ(client_from_server->get_string(), hello_world);
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client->disconnect_from_host();
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server->stop();
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CHECK_FALSE(server->is_listening());
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// Make sure the client times out in less than the wait time.
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int timeout = ProjectSettings::get_singleton()->get_setting("network/limits/tcp/connect_timeout_seconds");
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ProjectSettings::get_singleton()->set_setting("network/limits/tcp/connect_timeout_seconds", 1);
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Ref<StreamPeerTCP> new_client = create_client(LOCALHOST, PORT);
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// Reset the timeout setting.
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ProjectSettings::get_singleton()->set_setting("network/limits/tcp/connect_timeout_seconds", timeout);
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CHECK_FALSE(server->is_connection_available());
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wait_for_condition([&]() {
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return new_client->poll() != Error::OK || new_client->get_status() == StreamPeerTCP::STATUS_ERROR;
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});
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CHECK_FALSE(server->is_connection_available());
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CHECK_EQ(new_client->get_status(), StreamPeerTCP::STATUS_ERROR);
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new_client->disconnect_from_host();
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CHECK_EQ(new_client->get_status(), StreamPeerTCP::STATUS_NONE);
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}
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TEST_CASE("[TCPServer] Should disconnect client") {
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Ref<TCPServer> server = create_server(LOCALHOST, PORT);
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Ref<StreamPeerTCP> client = create_client(LOCALHOST, PORT);
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Ref<StreamPeerTCP> client_from_server = accept_connection(server);
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wait_for_condition([&]() {
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return client->poll() != Error::OK || client->get_status() == StreamPeerTCP::STATUS_CONNECTED;
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});
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CHECK_EQ(client->get_status(), StreamPeerTCP::STATUS_CONNECTED);
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// Sending data from client to server.
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const String hello_world = "Hello World!";
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client->put_string(hello_world);
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CHECK_EQ(client_from_server->get_string(), hello_world);
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client_from_server->disconnect_from_host();
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server->stop();
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CHECK_FALSE(server->is_listening());
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// Wait for disconnection
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wait_for_condition([&]() {
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return client->poll() != Error::OK || client->get_status() == StreamPeerTCP::STATUS_NONE;
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});
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// Wait for disconnection
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wait_for_condition([&]() {
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return client_from_server->poll() != Error::OK || client_from_server->get_status() == StreamPeerTCP::STATUS_NONE;
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});
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CHECK_EQ(client->get_status(), StreamPeerTCP::STATUS_NONE);
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CHECK_EQ(client_from_server->get_status(), StreamPeerTCP::STATUS_NONE);
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ERR_PRINT_OFF;
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CHECK_EQ(client->get_string(), String());
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CHECK_EQ(client_from_server->get_string(), String());
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ERR_PRINT_ON;
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}
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} // namespace TestTCPServer
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