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godot/thirdparty/jolt_physics/Jolt/Core/JobSystem.inl
noahbackus 9d30169a8d
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initial commit, 4.5 stable
2025-09-16 20:46:46 -04:00

57 lines
2.1 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
JPH_NAMESPACE_BEGIN
void JobSystem::Job::AddDependency(int inCount)
{
JPH_IF_ENABLE_ASSERTS(uint32 old_value =) mNumDependencies.fetch_add(inCount, memory_order_relaxed);
JPH_ASSERT(old_value > 0 && old_value != cExecutingState && old_value != cDoneState, "Job is queued, running or done, it is not allowed to add a dependency to a running job");
}
bool JobSystem::Job::RemoveDependency(int inCount)
{
uint32 old_value = mNumDependencies.fetch_sub(inCount, memory_order_release);
JPH_ASSERT(old_value != cExecutingState && old_value != cDoneState, "Job is running or done, it is not allowed to add a dependency to a running job");
uint32 new_value = old_value - inCount;
JPH_ASSERT(old_value > new_value, "Test wrap around, this is a logic error");
return new_value == 0;
}
void JobSystem::Job::RemoveDependencyAndQueue(int inCount)
{
if (RemoveDependency(inCount))
mJobSystem->QueueJob(this);
}
void JobSystem::JobHandle::sRemoveDependencies(const JobHandle *inHandles, uint inNumHandles, int inCount)
{
JPH_PROFILE_FUNCTION();
JPH_ASSERT(inNumHandles > 0);
// Get the job system, all jobs should be part of the same job system
JobSystem *job_system = inHandles->GetPtr()->GetJobSystem();
// Allocate a buffer to store the jobs that need to be queued
Job **jobs_to_queue = (Job **)JPH_STACK_ALLOC(inNumHandles * sizeof(Job *));
Job **next_job = jobs_to_queue;
// Remove the dependencies on all jobs
for (const JobHandle *handle = inHandles, *handle_end = inHandles + inNumHandles; handle < handle_end; ++handle)
{
Job *job = handle->GetPtr();
JPH_ASSERT(job->GetJobSystem() == job_system); // All jobs should belong to the same job system
if (job->RemoveDependency(inCount))
*(next_job++) = job;
}
// If any jobs need to be scheduled, schedule them as a batch
uint num_jobs_to_queue = uint(next_job - jobs_to_queue);
if (num_jobs_to_queue != 0)
job_system->QueueJobs(jobs_to_queue, num_jobs_to_queue);
}
JPH_NAMESPACE_END