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godot/thirdparty/jolt_physics/Jolt/Core/LinearCurve.h
noahbackus 9d30169a8d
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initial commit, 4.5 stable
2025-09-16 20:46:46 -04:00

68 lines
1.9 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Jolt/ObjectStream/SerializableObject.h>
#include <Jolt/Core/QuickSort.h>
JPH_NAMESPACE_BEGIN
class StreamOut;
class StreamIn;
// A set of points (x, y) that form a linear curve
class JPH_EXPORT LinearCurve
{
JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, LinearCurve)
public:
/// A point on the curve
class Point
{
JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, Point)
public:
float mX = 0.0f;
float mY = 0.0f;
};
/// Remove all points
void Clear() { mPoints.clear(); }
/// Reserve memory for inNumPoints points
void Reserve(uint inNumPoints) { mPoints.reserve(inNumPoints); }
/// Add a point to the curve. Points must be inserted in ascending X or Sort() needs to be called when all points have been added.
/// @param inX X value
/// @param inY Y value
void AddPoint(float inX, float inY) { mPoints.push_back({ inX, inY }); }
/// Sort the points on X ascending
void Sort() { QuickSort(mPoints.begin(), mPoints.end(), [](const Point &inLHS, const Point &inRHS) { return inLHS.mX < inRHS.mX; }); }
/// Get the lowest X value
float GetMinX() const { return mPoints.empty()? 0.0f : mPoints.front().mX; }
/// Get the highest X value
float GetMaxX() const { return mPoints.empty()? 0.0f : mPoints.back().mX; }
/// Sample value on the curve
/// @param inX X value to sample at
/// @return Interpolated Y value
float GetValue(float inX) const;
/// Saves the state of this object in binary form to inStream.
void SaveBinaryState(StreamOut &inStream) const;
/// Restore the state of this object from inStream.
void RestoreBinaryState(StreamIn &inStream);
/// The points on the curve, should be sorted ascending by x
using Points = Array<Point>;
Points mPoints;
};
JPH_NAMESPACE_END