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godot/thirdparty/linuxbsd_headers/alsa/sound/sscape_ioctl.h
noahbackus 9d30169a8d
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initial commit, 4.5 stable
2025-09-16 20:46:46 -04:00

22 lines
368 B
C++

#ifndef SSCAPE_IOCTL_H
#define SSCAPE_IOCTL_H
struct sscape_bootblock
{
unsigned char code[256];
unsigned version;
};
#define SSCAPE_MICROCODE_SIZE 65536
struct sscape_microcode
{
unsigned char *code;
};
#define SND_SSCAPE_LOAD_BOOTB _IOWR('P', 100, struct sscape_bootblock)
#define SND_SSCAPE_LOAD_MCODE _IOW ('P', 101, struct sscape_microcode)
#endif