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godot/thirdparty/mbedtls/include/godot_module_mbedtls_config.h
noahbackus 9d30169a8d
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initial commit, 4.5 stable
2025-09-16 20:46:46 -04:00

80 lines
3.4 KiB
C++

/**************************************************************************/
/* godot_module_mbedtls_config.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_MODULE_MBEDTLS_CONFIG_H
#define GODOT_MODULE_MBEDTLS_CONFIG_H
#include "platform_config.h"
#ifdef GODOT_MBEDTLS_INCLUDE_H
// Allow platforms to customize the mbedTLS configuration.
#include GODOT_MBEDTLS_INCLUDE_H
#else
// Include default mbedTLS config.
#include <mbedtls/mbedtls_config.h>
// Disable weak cryptography.
#undef MBEDTLS_KEY_EXCHANGE_DHE_PSK_ENABLED
#undef MBEDTLS_KEY_EXCHANGE_DHE_RSA_ENABLED
#undef MBEDTLS_DES_C
#undef MBEDTLS_DHM_C
#ifdef THREADS_ENABLED
// In mbedTLS 3, the PSA subsystem has an implicit shared context, MBEDTLS_THREADING_C is required to make it thread safe.
#define MBEDTLS_THREADING_C
#define MBEDTLS_THREADING_ALT
#define GODOT_MBEDTLS_THREADING_ALT
#endif
#if !(defined(__linux__) && defined(__aarch64__))
// ARMv8 hardware AES operations. Detection only possible on linux.
// May technically be supported on some ARM32 arches but doesn't seem
// to be in our current Linux SDK's neon-fp-armv8.
#undef MBEDTLS_AESCE_C
#endif
#if defined(__has_feature)
#if __has_feature(memory_sanitizer)
// MemorySanitizer is incompatible with ASM.
#undef MBEDTLS_HAVE_ASM
#undef MBEDTLS_AESNI_C
#endif
#endif
// Disable deprecated
#define MBEDTLS_DEPRECATED_REMOVED
#endif // GODOT_MBEDTLS_INCLUDE_H
#endif // GODOT_MODULE_MBEDTLS_CONFIG_H