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9d4e596c69b0b03e94af4ea4cfb49e0371776ec6
godot
/
drivers
/
gles2
T
History
Rémi Verschelde
a3ac7a94f0
Merge pull request
#33291
from
NeoSpark314/fix_#33188
...
fix
#33188
MSAA depth buffer not used for external texture
2019-11-08 09:53:22 +01:00
..
shaders
Fixed using compressed textures and add work around for firefox webgl mesa sampler limit
2019-10-27 23:53:52 -07:00
rasterizer_canvas_gles2.cpp
Partial revert of
#32657
, undoing line shifting by 0.5
2019-11-07 15:43:04 +01:00
rasterizer_canvas_gles2.h
Some Vector2i usage cleanup
2019-08-03 01:11:05 -07:00
rasterizer_gles2.cpp
Add an option to disable boot splash filtering
2019-06-15 23:53:39 +02:00
rasterizer_gles2.h
Add an option to disable boot splash filtering
2019-06-15 23:53:39 +02:00
rasterizer_scene_gles2.cpp
Fix shadow mapping with RGBA textures on html
2019-10-26 10:17:22 -07:00
rasterizer_scene_gles2.h
updated defaults and documentation for GLES2 glow
2019-10-01 07:55:04 -07:00
rasterizer_storage_gles2.cpp
fix
#33188
MSAA depth buffer not used for external texture
2019-11-04 20:14:52 +01:00
rasterizer_storage_gles2.h
WebGL 2.0: Force decompressing non power-of-2 textures with repeat/mipmap
2019-10-25 13:01:10 +02:00
SCsub
SCons: Build thirdparty code in own env, disable warnings
2018-09-28 14:07:39 +02:00
shader_compiler_gles2.cpp
Removed switch operator from GLES2 shader back-end
2019-11-02 12:43:32 +03:00
shader_compiler_gles2.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
shader_gles2.cpp
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
shader_gles2.h
Add missing license headers
2019-06-11 15:33:32 +02:00