Files
godot/modules
Erik Ritschl 9dfa168dc0 OpenXR: Use Android-independent OpenGL ES compile time checks
Godot currently guards several OpenGL ES code paths by checking for
ANDROID_ENABLED. This commit changes them to the more specific
XR_USE_GRAPHICS_API_OPENGL_ES (which is always defined when
ANDROID_ENABLED is defined), making it possible to create custom
non-Android based engine builds using OpenGL ES.
2026-02-20 10:10:39 +01:00
..
2025-12-05 18:54:25 -03:00
2025-12-12 22:39:53 +01:00
2025-12-12 22:51:19 +01:00