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9e51379cbb61bcc4c4bf2ce4fe45466435d20702
godot/servers/rendering/dummy/storage
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Thaddeus Crews cfc05c5e0f Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
Add `shadow_caster_mask` to Light3D.
2024-10-24 13:22:59 -05:00
..
light_storage.cpp
Fix LightmapGI causes crash when using --headless
2024-08-07 11:38:05 +02:00
light_storage.h
Add shadow_caster_mask to Light3D.
2024-08-12 00:17:11 +01:00
material_storage.cpp
Fix texture samplers to not being last in the property list
2024-07-29 09:19:09 +03:00
material_storage.h
Style: Apply new clang-format changes
2024-09-20 08:09:48 -05:00
mesh_storage.cpp
Fixed Timestep Interpolation: MultiMesh
2024-08-18 17:14:59 +02:00
mesh_storage.h
Avoid const_cast in mesh_storage.h
2024-08-28 14:46:03 -07:00
particles_storage.h
Particle internal refactor and additions for more artistic control
2023-10-10 20:03:35 +02:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
texture_storage.cpp
…
texture_storage.h
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
utilities.cpp
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utilities.h
Fix LightmapGI causes crash when using --headless
2024-08-07 11:38:05 +02:00
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