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9f03bbf9086a1164490cd7cb4e8dd056bf57eac2
godot/modules/raycast
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Thaddeus Crews 1be843f77a Merge pull request #103798 from Rudolph-B/new-97712
Switch occlusion culling to be based on depth instead of Euclidean distance
2025-04-10 10:18:17 -05:00
..
config.py
[Windows/ARM64] Fix raycast/embree ARM64 build with LLVM/MinGW.
2024-06-20 15:52:04 +03:00
godot_update_embree.py
Style: Update ruff & mypy to latest versions
2024-09-20 09:36:09 -05:00
lightmap_raycaster_embree.cpp
embree: Update to 4.3.1
2024-03-27 22:10:35 +01:00
lightmap_raycaster_embree.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
raycast_occlusion_cull.cpp
Merge pull request #103798 from Rudolph-B/new-97712
2025-04-10 10:18:17 -05:00
raycast_occlusion_cull.h
Calculate the viewport location correctly in OpenXR
2025-03-19 10:04:37 -07:00
register_types.cpp
…
register_types.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
SCsub
SCons: Add CPPEXTPATH for external includes
2025-04-02 07:29:08 -05:00
static_raycaster_embree.cpp
embree: Update to 4.3.1
2024-03-27 22:10:35 +01:00
static_raycaster_embree.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
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