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9fc656d2bfb604c4598a0bc89695a53b321bbe69
godot/drivers/vulkan
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Lukas Tenbrink 1db0a60dc0 Replace std::size usage with std_size to avoid <iterator> include.
2025-10-05 00:26:11 +02:00
..
godot_vulkan.h
Core: Modernize C headers with C++ equivalents
2025-05-02 08:23:01 -05:00
rendering_context_driver_vulkan.cpp
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
2025-03-12 11:11:38 -07:00
rendering_context_driver_vulkan.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
rendering_device_driver_vulkan.cpp
Replace std::size usage with std_size to avoid <iterator> include.
2025-10-05 00:26:11 +02:00
rendering_device_driver_vulkan.h
Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers.
2025-09-10 05:19:36 -05:00
rendering_shader_container_vulkan.cpp
Renderer: Move reflect_spirv to RenderingShaderContainer
2025-09-30 06:40:14 +10:00
rendering_shader_container_vulkan.h
Renderer: Move reflect_spirv to RenderingShaderContainer
2025-09-30 06:40:14 +10:00
SCsub
SCons: Ensure CPPDEFINES is properly utilized
2025-07-14 13:07:53 -05:00
vulkan_hooks.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
vulkan_hooks.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
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