Files
godot/core
Marcin Zawiejski a1d2fbdeb2 == and != operators for Ref<T> / T*
This is to prevent crashes for code like:

...
void Material::set_next_pass(const Ref<Material> &p_pass) {

	ERR_FAIL_COND(p_pass == this);
...

that's been fixed in 031f763d4f
2018-08-21 13:25:50 +02:00
..
2018-07-25 15:34:24 -05:00
2018-07-25 15:34:24 -05:00
2018-07-29 17:03:35 +02:00
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2018-02-21 19:46:06 +01:00
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2018-07-24 12:13:05 +02:00
2018-02-21 19:46:06 +01:00
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2018-07-29 17:03:35 +02:00