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a28be933eea39b9969b201d90c19e1f4ab822ab5
godot/servers/rendering/renderer_rd/effects
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Khasehemwy d950f5f838 Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
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bokeh_dof.cpp
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bokeh_dof.h
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copy_effects.cpp
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
copy_effects.h
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debug_effects.cpp
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
debug_effects.h
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fsr2.cpp
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
fsr2.h
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fsr.cpp
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fsr.h
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luminance.cpp
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luminance.h
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resolve.cpp
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resolve.h
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roughness_limiter.cpp
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roughness_limiter.h
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SCsub
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sort_effects.cpp
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sort_effects.h
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ss_effects.cpp
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
ss_effects.h
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taa.cpp
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taa.h
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tone_mapper.cpp
Consistantly use USE_MULTIVIEW as the define in shaders
2024-03-11 14:40:00 +11:00
tone_mapper.h
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vrs.cpp
Disable XR server when compiling without 3D
2024-03-13 09:02:10 -07:00
vrs.h
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