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a28be933eea39b9969b201d90c19e1f4ab822ab5
godot
/
servers
/
rendering
/
renderer_rd
/
effects
T
History
Khasehemwy
d950f5f838
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
..
bokeh_dof.cpp
…
bokeh_dof.h
…
copy_effects.cpp
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
copy_effects.h
…
debug_effects.cpp
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
debug_effects.h
…
fsr2.cpp
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
fsr2.h
…
fsr.cpp
…
fsr.h
…
luminance.cpp
…
luminance.h
…
resolve.cpp
…
resolve.h
…
roughness_limiter.cpp
…
roughness_limiter.h
…
SCsub
…
sort_effects.cpp
…
sort_effects.h
…
ss_effects.cpp
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
ss_effects.h
…
taa.cpp
…
taa.h
…
tone_mapper.cpp
Consistantly use USE_MULTIVIEW as the define in shaders
2024-03-11 14:40:00 +11:00
tone_mapper.h
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vrs.cpp
Disable XR server when compiling without 3D
2024-03-13 09:02:10 -07:00
vrs.h
…