Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
a31fc59ff3b0b0f081eeaa2507b8a5d3b73aa08d
godot/scene
History
Hugo Locurcio a31fc59ff3 Write "Aces" tonemapping in uppercase as it's an acronym
2020-06-30 15:21:35 +02:00
..
2d
Normalise p_up_direction vector in move_and_slide() and
2020-06-16 09:56:08 +01:00
3d
Call Node3D::get_global_transform and Vector3::dot only once within Camera3D::is_position_behind to avoid redundant work.
2020-06-27 16:32:11 +02:00
animation
Restore capture caches when missing
2020-06-05 23:26:25 +02:00
audio
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
debugger
Fix resource preview in remote inspector
2020-05-23 11:52:02 +02:00
gui
VideoPlayer: fix possible race condition
2020-06-29 13:01:54 +10:00
main
Addition of SDFGI for open world global illumination
2020-06-26 11:06:48 -03:00
resources
Write "Aces" tonemapping in uppercase as it's an acronym
2020-06-30 15:21:35 +02:00
register_scene_types.cpp
Remove ToolButton in favor of Button
2020-06-19 20:49:49 +02:00
register_scene_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.cpp
Custom Skeleton3DEditorPlugin
2020-05-22 09:54:34 -07:00
scene_string_names.h
Custom Skeleton3DEditorPlugin
2020-05-22 09:54:34 -07:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
Powered by Gitea Version: 1.24.5 Page: 1413ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API