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a3854569a2e2cf0127fef24dfdfe9c3ab49e2d6c
godot
/
servers
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rendering
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renderer_rd
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shaders
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environment
T
History
Thaddeus Crews
1078619908
Merge pull request
#119414
from clayjohn/legacy-fog-blend
...
Add project setting to disable new Volumetric fog blending behavior
2026-05-12 17:54:07 -05:00
..
gi.glsl
Fix assymmetrical rendering of reflections in SDFGI
2026-03-24 13:25:48 +11:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
sdfgi_debug_probes.glsl
Add shader baker to project exporter.
2025-05-27 12:45:27 -03:00
sdfgi_debug.glsl
Remove clamping from LinearToSRGB visual shader node.
2026-02-26 11:49:26 -05:00
sdfgi_direct_light.glsl
Add AreaLight3D
2026-04-04 01:37:10 +02:00
sdfgi_integrate.glsl
Rewrite Radiance and Reflection probes to use Octahedral maps.
2025-12-02 17:48:12 -08:00
sdfgi_preprocess.glsl
Fix undefined barrier usage in SDFGI preprocess shader.
2026-05-08 17:10:58 +03:00
sky.glsl
Add project setting to disable new Volumetric fog blending behavior for existing projects that want to upgrade.
2026-05-12 10:48:46 -07:00
volumetric_fog_process.glsl
Merge pull request
#118198
from viksl/volumetric-fog-nan-handling-reprojected
2026-04-30 10:58:06 -05:00
volumetric_fog.glsl
Check for Vulkan Memory Model support and make it a variant.
2025-07-25 09:24:58 -03:00
voxel_gi_debug.glsl
Style: Enable clang-format's
InsertBraces
config
2025-01-09 16:46:51 +01:00
voxel_gi_sdf.glsl
…
voxel_gi.glsl
Add AreaLight3D
2026-04-04 01:37:10 +02:00