Files
godot/core
lawnjelly a3ef092f18 Input - fix just pressed and released with short presses
Previously if an action was both pressed and released on the same tick or frame, `is_action_just_pressed()` would return false, resulting in missed input.

This PR separately the timestamp for pressing and releasing so each can be tested independently.
2023-06-12 11:14:58 +01:00
..
2023-04-24 15:13:58 +02:00
2023-01-22 12:23:56 +01:00
2023-05-18 13:25:40 +02:00
2023-04-12 22:08:49 +02:00