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a42e892fde175846fcab32cf57918ca27e884dea
godot
/
core
/
input
T
History
Rémi Verschelde
a98677181b
Sync controller mappings DB with SDL2 community repo
...
Synced with
gabomdq/SDL_GameControllerDB@241fed0a44
.
2021-07-20 13:08:50 +02:00
..
default_controller_mappings.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2021-07-20 13:08:50 +02:00
godotcontrollerdb.txt
[HTML5] Add 2 controllers to the godot database.
2021-07-17 23:51:48 +02:00
input_builders.py
Parse SDL game controller half axis and inverted axis entries.
2020-05-13 10:33:19 +01:00
input_enums.h
Move many input enums to their own file
2021-06-20 11:53:01 -04:00
input_event.cpp
Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts
2021-07-06 23:50:33 +10:00
input_event.h
Use mouse and joypad enums instead of plain integers
2021-06-20 11:54:24 -04:00
input_map.cpp
Add
get_dead_zone()
method to
InputMap
2021-07-02 03:07:37 -04:00
input_map.h
Print suggestions when requesting a nonexistent InputMap action
2021-04-18 02:38:42 +02:00
input.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
input.h
Use mouse and joypad enums instead of plain integers
2021-06-20 11:54:24 -04:00
SCsub
Remove unused Python imports.
2020-09-10 11:38:52 +01:00