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a42f95f9e26fcd8be952b7db5cd85961114fe335
godot/scene
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Rémi Verschelde 06eade1bc2 Merge pull request #80367 from garychia/anim_signals
Avoid emitting signals if the animation is not ready to be processed
2023-08-17 11:25:28 +02:00
..
2d
Merge pull request #80658 from Sch1nken/tilemap-erase-scenes
2023-08-16 09:18:11 +02:00
3d
Merge pull request #79972 from smix8/navgenerator_multithreading_4.x
2023-08-17 11:22:11 +02:00
animation
Avoid emitting signals if the animation is not ready to be processed
2023-08-07 18:21:28 +08:00
audio
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
debugger
Fix arg count checks in SceneDebugger
2023-07-19 18:13:15 +02:00
gui
Merge pull request #80203 from WhalesState/Dev2
2023-08-17 11:24:14 +02:00
main
Merge pull request #80673 from YeldhamDev/give_me_my_windows!
2023-08-16 16:56:31 +02:00
resources
Enabled missing Tree title button font and font size theme settings.
2023-08-16 08:10:31 -05:00
theme
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property_utils.cpp
…
property_utils.h
…
register_scene_types.cpp
Merge pull request #79288 from BastiaanOlij/custom_texture_api
2023-07-26 18:40:01 +02:00
register_scene_types.h
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scene_string_names.cpp
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
scene_string_names.h
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
SCsub
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