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a48285db7bb565083408cd55b7db6e7ece4efe85
godot
/
servers
/
rendering
/
renderer_rd
/
storage_rd
T
History
Rémi Verschelde
e0651ed4b5
Merge pull request
#78199
from clayjohn/detect_3d
...
Ensure that "detect 3D" is only called when using 3D shaders
2023-06-14 09:26:47 +02:00
..
forward_id_storage.cpp
…
forward_id_storage.h
…
light_storage.cpp
Re-implement the PSSM_SPLITS debug option
2023-04-28 17:53:56 -07:00
light_storage.h
(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
2023-05-19 19:22:10 +02:00
material_storage.cpp
Ensure that "detect 3D" is only called when using 3D shaders
2023-06-13 13:20:11 -07:00
material_storage.h
…
mesh_storage.cpp
Fix AABB for unused bones
2023-05-19 19:47:52 -07:00
mesh_storage.h
…
particles_storage.cpp
Merge pull request
#73313
from clayjohn/particles-split
2023-04-12 17:01:17 +02:00
particles_storage.h
Move roughness limiter and sort into their own classes
2023-03-09 21:58:55 +11:00
render_buffer_custom_data_rd.h
…
render_scene_buffers_rd.cpp
Fixing issues with SSIL artifacts
2023-02-24 16:13:18 +11:00
render_scene_buffers_rd.h
Add layer slice support to render device and render buffers
2023-02-03 09:48:56 +11:00
render_scene_data_rd.cpp
…
render_scene_data_rd.h
…
SCsub
…
texture_storage.cpp
Expose RD::texture_native_handle
2023-06-14 09:58:08 +10:00
texture_storage.h
For GDExternal use, provides access to internal graphics handles for textures
2023-05-09 13:47:22 +10:00
utilities.cpp
…
utilities.h
…