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a5399ab5aff2cd5e47f17cf4f31fd27c46156eb9
godot/servers/rendering/renderer_rd/shaders
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clayjohn a5399ab5af Reduce the number of samplers used by the scene shaders
The hard limit for Apple devices is 16 samplers per stage. So we need to ensure we use less than that
2023-12-15 17:13:44 -07:00
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effects
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environment
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forward_clustered
Reduce the number of samplers used by the scene shaders
2023-12-15 17:13:44 -07:00
forward_mobile
Reduce the number of samplers used by the scene shaders
2023-12-15 17:13:44 -07:00
blit.glsl
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canvas_occlusion.glsl
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canvas_sdf.glsl
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canvas_uniforms_inc.glsl
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canvas.glsl
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cluster_data_inc.glsl
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cluster_debug.glsl
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cluster_render.glsl
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cluster_store.glsl
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decal_data_inc.glsl
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giprobe_write.glsl
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light_data_inc.glsl
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particles_copy.glsl
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particles.glsl
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samplers_inc.glsl
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scene_data_inc.glsl
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scene_forward_aa_inc.glsl
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scene_forward_gi_inc.glsl
Reduce the number of samplers used by the scene shaders
2023-12-15 17:13:44 -07:00
scene_forward_lights_inc.glsl
Reduce the number of samplers used by the scene shaders
2023-12-15 17:13:44 -07:00
SCsub
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skeleton.glsl
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