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godot/main
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Rémi Verschelde e2b66cacf7 Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
2020-03-01 23:00:42 +01:00
..
tests
Renamed PlaneShape to WorldMarginShape
2020-02-27 17:45:16 +01:00
app_icon.png
…
default_controller_mappings.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
gamecontrollerdb_204.txt
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gamecontrollerdb_205.txt
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gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2020-01-26 17:59:15 +01:00
godotcontrollerdb.txt
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input_default.cpp
Rename scancode to keycode.
2020-02-25 12:30:33 +02:00
input_default.h
Rename scancode to keycode.
2020-02-25 12:30:33 +02:00
main_builders.py
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main_timer_sync.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
main_timer_sync.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
main.cpp
Merge pull request #36551 from AndreaCatania/navigation_destruction_flush
2020-02-26 10:09:43 +01:00
main.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
performance.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
performance.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
SCsub
Gamepad: Fix parsing order for SDL2 controller databases
2020-01-08 12:26:53 +01:00
splash_editor.png
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splash.png
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