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a7d84fa022334da4e198affc0fe3cd79e8becce5
godot
/
modules
/
jolt_physics
/
objects
History
Mikael Hermansson
7beaddc9c0
Improve performance with many static/sleeping bodies when using Jolt Physics
2025-01-01 21:30:02 +01:00
..
jolt_area_3d.cpp
Improve performance with many static/sleeping bodies when using Jolt Physics
2025-01-01 21:30:02 +01:00
jolt_area_3d.h
Improve performance with many static/sleeping bodies when using Jolt Physics
2025-01-01 21:30:02 +01:00
jolt_body_3d.cpp
Improve performance with many static/sleeping bodies when using Jolt Physics
2025-01-01 21:30:02 +01:00
jolt_body_3d.h
Improve performance with many static/sleeping bodies when using Jolt Physics
2025-01-01 21:30:02 +01:00
jolt_group_filter.cpp
…
jolt_group_filter.h
…
jolt_object_3d.cpp
…
jolt_object_3d.h
…
jolt_physics_direct_body_state_3d.cpp
…
jolt_physics_direct_body_state_3d.h
…
jolt_shaped_object_3d.cpp
Improve performance with many static/sleeping bodies when using Jolt Physics
2025-01-01 21:30:02 +01:00
jolt_shaped_object_3d.h
…
jolt_soft_body_3d.cpp
Improve performance with many static/sleeping bodies when using Jolt Physics
2025-01-01 21:30:02 +01:00
jolt_soft_body_3d.h
Improve performance with many static/sleeping bodies when using Jolt Physics
2025-01-01 21:30:02 +01:00