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a7fa0528bbda2476782d4cd85f4e6ccfe17e2415
godot
/
core
/
input
T
History
Hilderin
4e19ab8afe
Fix connecting a signal with a double click is too difficult
...
Co-authored-by: Danil Alexeev <
dalexeev12@yandex.ru
>
2024-12-14 16:18:34 +03:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo [Nov 2024]
2024-11-15 21:56:25 -04:00
godotcontrollerdb.txt
Fix gamepad triggers not working on web exports
2024-08-14 16:13:16 -03:00
input_builders.py
Style: Add
WARNING:
as new comment admonition
2024-09-25 09:44:42 -05:00
input_enums.h
…
input_event.cpp
Fix missing event metadata in _input() with Input.parse_input_event()
2024-12-06 22:08:16 +03:00
input_event.h
Revert "Fix InputEvent device id clash" and add a compatibility function
2024-11-20 09:18:55 +01:00
input_map.compat.inc
Changed the default deadzone value for new actions from 0.5 to 0.2
2024-10-01 16:47:44 +04:00
input_map.cpp
Merge pull request
#90723
from Calinou/textedit-autocompletion-always-replace-if-not-shift
2024-11-27 10:47:24 -06:00
input_map.h
Revert "Fix InputEvent device id clash" and add a compatibility function
2024-11-20 09:18:55 +01:00
input.compat.inc
Implement
amplitude
to Input.vibrate_handheld
2024-05-02 19:09:42 +03:00
input.cpp
Fix connecting a signal with a double click is too difficult
2024-12-14 16:18:34 +03:00
input.h
Fix connecting a signal with a double click is too difficult
2024-12-14 16:18:34 +03:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shortcut.cpp
…
shortcut.h
…