Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
a8bbb09bd50f6619efcdcf9f28d23b2fd90fac32
godot/drivers/gles3
History
Miley Hollenberg 1c31e30359 Fixed crash on PowerVR GE8320 GPUs
2024-07-30 08:43:04 +02:00
..
effects
[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
2024-05-02 10:31:13 +02:00
environment
Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
2023-10-25 10:27:03 +02:00
shaders
Merge pull request #94564 from rothej/fix-94183
2024-07-23 13:08:12 +02:00
storage
Fixed crash on PowerVR GE8320 GPUs
2024-07-30 08:43:04 +02:00
rasterizer_canvas_gles3.cpp
Remove linearization of canvas modulate in GLES3 backend
2024-07-24 10:27:25 -07:00
rasterizer_canvas_gles3.h
Remove unused flag and code
2024-06-20 13:50:20 +10:00
rasterizer_gles3.cpp
Fix regression around OpenGL swapchain optimisation for OpenXR
2024-07-29 12:46:58 +10:00
rasterizer_gles3.h
Fix regression around OpenGL swapchain optimisation for OpenXR
2024-07-29 12:46:58 +10:00
rasterizer_scene_gles3.cpp
Merge pull request #93931 from /fix-compatibility-depth_prepass_alpha
2024-07-20 16:07:30 +02:00
rasterizer_scene_gles3.h
Add more validation to UBO size and alignment in Compatibility renderer
2024-06-14 12:56:29 -07:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
shader_gles3.cpp
Fixed crash on PowerVR GE8320 GPUs
2024-07-30 08:43:04 +02:00
shader_gles3.h
Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports
2024-06-14 01:53:12 +02:00
Powered by Gitea Version: 1.24.5 Page: 1163ms Template: 36ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API