Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
a8d3ecec13f9e16cff3fec3cdc857212808de398
godot/drivers/d3d12
History
Skyth a8d3ecec13 Refactor descriptor heaps in D3D12 driver.
2025-12-03 11:02:41 +03:00
..
d3d12_godot_nir_bridge.h
Core: Modernize C headers with C++ equivalents
2025-05-02 08:23:01 -05:00
d3d12_hooks.cpp
Add support for Direct3D 12 OpenXR backend.
2025-04-19 20:39:33 -07:00
d3d12_hooks.h
Add support for Direct3D 12 OpenXR backend.
2025-04-19 20:39:33 -07:00
dxil_hash.cpp
CI: Add MinGW/GCC build to Windows GHA
2024-10-10 10:10:55 -05:00
dxil_hash.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
rendering_context_driver_d3d12.cpp
SCons: Cleanup hardcoded D3D12 driver workarounds
2025-12-02 10:56:50 -06:00
rendering_context_driver_d3d12.h
SCons: Cleanup hardcoded D3D12 driver workarounds
2025-12-02 10:56:50 -06:00
rendering_device_driver_d3d12.cpp
Refactor descriptor heaps in D3D12 driver.
2025-12-03 11:02:41 +03:00
rendering_device_driver_d3d12.h
Refactor descriptor heaps in D3D12 driver.
2025-12-03 11:02:41 +03:00
rendering_shader_container_d3d12.cpp
Refactor descriptor heaps in D3D12 driver.
2025-12-03 11:02:41 +03:00
rendering_shader_container_d3d12.h
Refactor descriptor heaps in D3D12 driver.
2025-12-03 11:02:41 +03:00
SCsub
SCons: Cleanup hardcoded D3D12 driver workarounds
2025-12-02 10:56:50 -06:00
Powered by Gitea Version: 1.24.5 Page: 211ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API