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ab4a7b2b77625f7a97714e46aec896ba12e5caec
godot/drivers/gles3
History
JoJoX a7f3b4459a Handle 0 exponent in float/half conversion for OpenGl
2023-02-08 20:41:44 +01:00
..
effects
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
environment
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-01-31 20:04:11 +01:00
shaders
Handle 0 exponent in float/half conversion for OpenGl
2023-02-08 20:41:44 +01:00
storage
Implement cull_mask for decals and lights in mobile and compatibility backends
2023-02-06 12:12:47 -08:00
rasterizer_canvas_gles3.cpp
Set instancing flags when using GPUParticles in OpenGL renderer
2023-02-07 10:45:34 -08:00
rasterizer_canvas_gles3.h
Remove cap on number of items drawn in frame in 2D gl_compatibility render
2023-01-28 20:36:17 -08:00
rasterizer_gles3.cpp
Trim "/PCIe/SSE2" from GPU names when starting the OpenGL renderer
2023-02-03 23:28:41 +01:00
rasterizer_gles3.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
rasterizer_scene_gles3.cpp
Fix sky rendering with multiview in OpenGL
2023-01-31 11:36:14 -06:00
rasterizer_scene_gles3.h
Fix sky rendering with multiview in OpenGL
2023-01-31 11:36:14 -06:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
shader_gles3.cpp
Make screen texture and depth texture work in Multiview
2023-01-25 13:35:01 +11:00
shader_gles3.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
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