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ab4e89ecde3edb9018fee6d541b795ea5a82ea15
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
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Bastiaan Olij
66272ea26e
Fix volumetric fog in stereo by projection vertex in combined space
2023-06-20 14:36:14 +10:00
..
render_forward_clustered.cpp
Fix volumetric fog in stereo by projection vertex in combined space
2023-06-20 14:36:14 +10:00
render_forward_clustered.h
(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
2023-05-19 19:22:10 +02:00
scene_shader_forward_clustered.cpp
Merge pull request
#76977
from manueldun/light-shader-builtins
2023-06-09 11:04:46 +02:00
scene_shader_forward_clustered.h
Re-implement the PSSM_SPLITS debug option
2023-04-28 17:53:56 -07:00
SCsub
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00