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Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
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ab58d94deab2cb441e10d62f00346604371d66ef
godot/drivers/gles3/shaders
History
clayjohn fb860265e0 Implement 2D Meshes and MultiMeshes in GLES3 backend
2022-05-25 15:46:24 -07:00
..
canvas_shadow.glsl
Rename several transform built-ins in shaders
2022-03-18 12:10:55 +03:00
canvas_uniforms_inc.glsl
New OpenGL batching canvas renderer
2022-01-11 22:26:18 -08:00
canvas.glsl
Implement 2D Meshes and MultiMeshes in GLES3 backend
2022-05-25 15:46:24 -07:00
copy.glsl
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
2022-05-24 11:00:34 -07:00
cube_to_dp.glsl
New OpenGL batching canvas renderer
2022-01-11 22:26:18 -08:00
cubemap_filter.glsl
Fix sky updating when DirectionalLight mode changed and shader compatibility for certain drivers
2022-05-19 17:44:38 -07:00
effect_blur.glsl
New OpenGL batching canvas renderer
2022-01-11 22:26:18 -08:00
lens_distorted.glsl
New OpenGL batching canvas renderer
2022-01-11 22:26:18 -08:00
scene.glsl
Fix sky updating when DirectionalLight mode changed and shader compatibility for certain drivers
2022-05-19 17:44:38 -07:00
SCsub
Add basic lighting to GLES3 renderer.
2022-05-16 15:07:09 -07:00
sky.glsl
Add basic lighting to GLES3 renderer.
2022-05-16 15:07:09 -07:00
stdlib_inc.glsl
Add basic lighting to GLES3 renderer.
2022-05-16 15:07:09 -07:00
tonemap_inc.glsl
Add basic lighting to GLES3 renderer.
2022-05-16 15:07:09 -07:00
tonemap.glsl
Fix tonemapper shader to correctly apply alpha channel
2022-05-18 06:43:07 +03:00
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