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abee84fe2185d4f34a3bd6fd8b22ea2d236a15bf
godot/core/math
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Rémi Verschelde f40f360a2c Remove unused variables (fourth pass) + dead code
Also fix a potential regression from 3fcb9b1ec1.
2016-07-08 16:47:55 +02:00
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aabb.cpp
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aabb.h
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bsp_tree.cpp
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bsp_tree.h
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
2016-06-22 23:13:41 -03:00
camera_matrix.cpp
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camera_matrix.h
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face3.cpp
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face3.h
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
2016-06-22 23:13:41 -03:00
geometry.cpp
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geometry.h
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math_2d.cpp
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math_2d.h
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math_defs.h
First version of Profiler
2016-05-21 21:18:16 -03:00
math_funcs.cpp
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math_funcs.h
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matrix3.cpp
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matrix3.h
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octree.h
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plane.cpp
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plane.h
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quat.cpp
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quat.h
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quick_hull.cpp
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quick_hull.h
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SCsub
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transform.cpp
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transform.h
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triangle_mesh.cpp
Remove unused variables (fourth pass) + dead code
2016-07-08 16:47:55 +02:00
triangle_mesh.h
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triangulate.cpp
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triangulate.h
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triangulator.cpp
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triangulator.h
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vector3.cpp
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vector3.h
Remove USE_QUAD_VECTORS unused check
2016-06-19 00:41:52 +02:00
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