Input events go to the tooltip because it's added to `popup_list` in DisplayServer `popup_open`. I think there's no harm in tooltips being omitted from the list, so this commit blocks non-popup windows from being added if they have `FLAG_NO_FOCUS` and `FLAG_MOUSE_PASSTHROUGH`. I'm not happy with this way of detecting tooltips. It'll also catch other windows where this behavior may or may not be wanted. I thought about adding `FLAG_TOOLTIP`, but went with the smaller change for now. Fixes #79500.
macOS platform port
This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.
See also misc/dist/macos folder for additional files used
by this platform. misc/dist/macos_tools.app is
an .app bundle template used for packaging the macOS editor, while
misc/dist/macos_template.app is used for
packaging macOS export templates.
Documentation
- Compiling for macOS
- Instructions on building this platform port from source.
- Exporting for macOS
- Instructions on using the compiled export templates to export a project.
- Running Godot apps on macOS
- Instructions on running Godot projects on macOS.