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ae76c626017b48fb98d9acb453662adbe6ffabfc
godot/scene
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Hugo Locurcio ae76c62601 Implement Node::get_process_priority() and its associated property
This closes #33660.
2019-11-17 17:48:50 +01:00
..
2d
Revert "Fixed TouchScreenButton::shape_centered having no effect"
2019-11-08 10:54:36 +01:00
3d
Camera: Don't set default value for project_position
2019-11-10 00:17:26 +01:00
animation
Fix some crashes, overflows and using variables without values
2019-11-01 16:16:31 +01:00
audio
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
debugger
Implement game camera override
2019-10-23 02:51:32 +01:00
gui
Fixed crash when pressing down key on empty Tree
2019-11-12 08:15:29 +01:00
main
Implement Node::get_process_priority() and its associated property
2019-11-17 17:48:50 +01:00
resources
Merge pull request #33516 from qarmin/small_fixes
2019-11-10 10:17:19 +01:00
register_scene_types.cpp
Remove unused stb_truetype-based DynamicFont implementation
2019-10-03 01:19:02 +02:00
register_scene_types.h
Remove redundant author doc comments
2019-08-12 04:26:38 -05:00
scene_string_names.cpp
…
scene_string_names.h
…
SCsub
Implement game camera override
2019-10-23 02:51:32 +01:00
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