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Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
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aebbbda08060e0cd130c5a682cd91b6babb18c67
godot/editor/gui
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Markus Sauermann 42402aa7db Fix the distance for grabbing a EditorSpinSlider
Currently moving the mouse for a single pixel is enough to trigger
grabbing, which happens often unintentionally.
2023-06-16 09:39:49 +02:00
..
editor_dir_dialog.cpp
…
editor_dir_dialog.h
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editor_file_dialog.cpp
Implement and expose OS::shell_show_in_file_manager()
2023-04-25 11:29:32 +08:00
editor_file_dialog.h
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editor_object_selector.cpp
Remove unused variable PopupMenu::parent_rect
2023-06-15 12:08:47 +02:00
editor_object_selector.h
…
editor_run_bar.cpp
Avoid accessing the theme too early in EditorRunBar
2023-04-27 18:49:16 +02:00
editor_run_bar.h
Extract editor run toolbar into its own component
2023-04-19 17:12:28 +02:00
editor_spin_slider.cpp
Fix the distance for grabbing a EditorSpinSlider
2023-06-16 09:39:49 +02:00
editor_spin_slider.h
Add editor setting for spin slider sensibility
2023-04-27 13:45:24 +02:00
editor_title_bar.cpp
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editor_title_bar.h
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editor_toaster.cpp
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editor_toaster.h
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editor_zoom_widget.cpp
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editor_zoom_widget.h
…
scene_tree_editor.cpp
Merge pull request #77992 from ajreckof/Prevent-unselectable-nodes-when-switching-filter-and-no-children-match-the-new-filter
2023-06-15 10:50:22 +02:00
scene_tree_editor.h
properly update nodepath with batch rename
2023-06-14 15:12:46 +02:00
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