Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
af0058c7e69cbdbfc7cda2f69deb2f84baee4e3d
godot/servers/rendering/renderer_rd/forward_clustered
T
History
viksl 929c69bad8 Fixes alpha materials being rendered with a reverse cull which is visible in reflections from reflection probes.
2024-09-01 12:10:04 +02:00
..
render_forward_clustered.cpp
Fixes alpha materials being rendered with a reverse cull which is visible in reflections from reflection probes.
2024-09-01 12:10:04 +02:00
render_forward_clustered.h
Implement support for bicubic lightmap filtering
2024-08-19 09:52:09 +02:00
scene_shader_forward_clustered.cpp
Add CLIP_SPACE_FAR built-in to spatial shader
2024-08-27 08:48:46 +03:00
scene_shader_forward_clustered.h
Added premult alpha blending to 3D (spatial) shaders.
2024-05-01 00:53:29 +02:00
SCsub
…
Powered by Gitea Version: 1.26.1 Page: 1068ms Template: 22ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API