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Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
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af1df7be7857b2117eeff39ec6c4f74dc04e0439
godot/drivers/d3d12
History
Thaddeus Crews 01fc9aee6c Core: Modernize C headers with C++ equivalents
2025-05-02 08:23:01 -05:00
..
d3d12_godot_nir_bridge.h
Core: Modernize C headers with C++ equivalents
2025-05-02 08:23:01 -05:00
d3d12_hooks.cpp
Add support for Direct3D 12 OpenXR backend.
2025-04-19 20:39:33 -07:00
d3d12_hooks.h
Add support for Direct3D 12 OpenXR backend.
2025-04-19 20:39:33 -07:00
d3d12ma.cpp
SCons: Add CPPEXTPATH for external includes
2025-04-02 07:29:08 -05:00
dxil_hash.cpp
CI: Add MinGW/GCC build to Windows GHA
2024-10-10 10:10:55 -05:00
dxil_hash.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
rendering_context_driver_d3d12.cpp
Add support for Direct3D 12 OpenXR backend.
2025-04-19 20:39:33 -07:00
rendering_context_driver_d3d12.h
SCons: Add CPPEXTPATH for external includes
2025-04-02 07:29:08 -05:00
rendering_device_driver_d3d12.cpp
Fix error spam to due wrong use of reserve() in D3D12 driver.
2025-04-29 10:42:55 -03:00
rendering_device_driver_d3d12.h
Add support for Direct3D 12 OpenXR backend.
2025-04-19 20:39:33 -07:00
SCsub
Update Mesa-NIR library detection and download script.
2025-04-25 08:11:14 +03:00
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