Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
af2b9be356bb1838f0c8a95dd284b5c77fe1d4bb
godot/modules/lightmapper_rd
History
Rémi Verschelde 09ed9d4a93 Merge pull request #107254 from passivestar/shadow-unleak
Fix LightmapGI shadow leaks
2025-06-14 00:00:12 +02:00
..
config.py
Disable lightmapper_rd module in non-editor builds (and in Android editor)
2023-09-29 11:30:15 +02:00
lightmapper_rd.cpp
Fix LightmapGI shadow leaks
2025-06-08 20:13:12 +04:00
lightmapper_rd.h
Fix LightmapGI shadow leaks
2025-06-08 20:13:12 +04:00
lm_blendseams.glsl
…
lm_common_inc.glsl
Add a supersampling option to LightmapGI
2025-01-07 18:44:59 +01:00
lm_compute.glsl
Merge pull request #107254 from passivestar/shadow-unleak
2025-06-14 00:00:12 +02:00
lm_raster.glsl
…
register_types.cpp
Decrease default Max Rays per Pass setting to 4 to fix some lightmapping crashes
2025-02-06 14:36:23 +01:00
register_types.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
Powered by Gitea Version: 1.24.5 Page: 3466ms Template: 9ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API