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af2fea0ad3ce61ba52fc8201f6434587cb1e97f3
godot/servers/rendering/renderer_rd/shaders/forward_clustered
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History
Skyth 48f9cf19af Put area light cluster iterations behind a spec constant.
2026-06-02 17:49:44 +03:00
..
best_fit_normal.glsl
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
integrate_dfg.glsl
Replace BRDF approximation with a DFG LUT
2025-05-08 10:23:35 -06:00
scene_forward_clustered_inc.glsl
Put area light cluster iterations behind a spec constant.
2026-06-02 17:49:44 +03:00
scene_forward_clustered.glsl
Put area light cluster iterations behind a spec constant.
2026-06-02 17:49:44 +03:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
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