Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
b106dfd4f9acbc910e327a10ffdb86fabefcaa61
godot/drivers/gles3/shaders
T
History
BlueCube3310 8714b36171 Fix rendering material when UV2 is compressed
2025-02-06 20:24:46 +01:00
..
effects
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
canvas_occlusion.glsl
…
canvas_sdf.glsl
…
canvas_uniforms_inc.glsl
Merge pull request #99548 from Repiteo/style/clang-format-19-options
2024-11-22 14:54:29 -06:00
canvas.glsl
Style: Enable clang-format's InsertBraces config
2025-01-09 16:46:51 +01:00
cube_to_dp.glsl
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
effect_blur.glsl
…
feed.glsl
Added external camera feed from external plugin on Android
2024-10-30 18:30:28 +01:00
lens_distorted.glsl
…
particles_copy.glsl
…
particles.glsl
Fix: Mass property particle shader error
2025-01-28 21:00:26 -05:00
scene.glsl
Fix rendering material when UV2 is compressed
2025-02-06 20:24:46 +01:00
SCsub
Added external camera feed from external plugin on Android
2024-10-30 18:30:28 +01:00
skeleton.glsl
Increase precision of skeleton transforms in the skeleton shader in the Compatibility renderer
2024-08-12 16:12:04 -07:00
sky.glsl
Reduce shader permutations in the compatibility backend
2024-11-15 23:13:33 -08:00
stdlib_inc.glsl
Revert "Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle"
2024-10-29 22:17:16 -07:00
tonemap_inc.glsl
Optimize AgX tonemapper's handling of negative values
2025-01-13 17:35:35 -05:00
Powered by Gitea Version: 1.26.1 Page: 1063ms Template: 8ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API