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b191ea8f02dcd0bfefcd88032ec6b2bd39fa54fc
godot/scene
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Rémi Verschelde b191ea8f02 Node name casing: fix mistake from previous commit
2017-01-13 22:43:39 +01:00
..
2d
Created new Engine singleton, and moved engine related OS functions to it.
2017-01-13 12:51:14 -03:00
3d
Rename collision layer as suggested in #5696
2017-01-13 11:01:19 -03:00
animation
Tween: Rename times_in_sec (sic) param to duration
2017-01-13 19:40:18 +01:00
audio
-Conversion of most properties to a simpler syntax, easier to use by script
2017-01-04 01:16:14 -03:00
gui
Renamed button functions to be more verboes, same with Range unit value -> ratio
2017-01-13 14:08:30 -03:00
io
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
main
Node name casing: fix mistake from previous commit
2017-01-13 22:43:39 +01:00
resources
Unify naming of blendshape / morphtarget into just "Blend Shape"
2017-01-12 08:34:00 -03:00
register_scene_types.cpp
some class renames
2017-01-12 18:28:12 -03:00
register_scene_types.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
scene_string_names.cpp
Renamed most signals so they refer to:
2017-01-12 00:51:08 -03:00
scene_string_names.h
Renamed most signals so they refer to:
2017-01-12 00:51:08 -03:00
SCsub
style: Various other PEP8 fixes in Python files
2016-11-01 00:35:16 +01:00
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