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b277a2985d81efd4e15d8606ddd6ee12db0b2ed1
godot/drivers/gles3
History
Bastiaan Olij 491a5d9450 Fix compatibility canvas background depth issue
2024-09-18 10:23:13 +10:00
..
effects
[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
2024-05-02 10:31:13 +02:00
environment
Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
2023-10-25 10:27:03 +02:00
shaders
LightmapGI: Pack L1 SH coefficients for directional lightmaps
2024-09-05 22:46:58 +02:00
storage
Merge pull request #96863 from BlueCube3310/gles-align-fix
2024-09-12 09:25:39 +02:00
rasterizer_canvas_gles3.cpp
Only use backbuffer mipmaps in SCREEN_TEXTURE when generated.
2024-09-02 17:04:17 -07:00
rasterizer_canvas_gles3.h
Only use backbuffer mipmaps in SCREEN_TEXTURE when generated.
2024-09-02 17:04:17 -07:00
rasterizer_gles3.cpp
OpenGL: Unconditionally do glDisable(GL_FRAMEBUFFER_SRGB) because we do our own sRGB conversion
2024-08-12 12:40:38 -05:00
rasterizer_gles3.h
Store GLES over GL status in the OS to avoid direct renderer includes in the editor.
2024-09-03 16:11:59 +03:00
rasterizer_scene_gles3.cpp
Fix compatibility canvas background depth issue
2024-09-18 10:23:13 +10:00
rasterizer_scene_gles3.h
Implement support for bicubic lightmap filtering
2024-08-19 09:52:09 +02:00
SCsub
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shader_gles3.cpp
Fixed crash on PowerVR GE8320 GPUs
2024-07-30 08:43:04 +02:00
shader_gles3.h
Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports
2024-06-14 01:53:12 +02:00
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