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b2a4bda3b0d1fdd9707ca4053c6bb1300a29f7bd
godot/editor/run
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Thaddeus Crews 620a4f17a8 Merge pull request #109637 from van800/shakhov/dap
Extend DAP to allow debug main/current/specific_scene/secondary_editor and also commanline arguments
2025-10-24 11:23:05 -05:00
..
editor_run_bar.cpp
Merge pull request #109637 from van800/shakhov/dap
2025-10-24 11:23:05 -05:00
editor_run_bar.h
Extend DAP to allow debug main/current/specific_scene and also commanline arguments - fix https://github.com/godotengine/godot-proposals/discussions/12121
2025-09-19 09:21:21 +02:00
editor_run_native.cpp
[Android] Add export option to use "scrcpy" to run project from editor.
2025-10-14 15:12:48 +03:00
editor_run_native.h
…
editor_run.cpp
EditorRun: Load override.cfg to get window configuration for embedded mode
2025-10-20 16:59:38 +02:00
editor_run.h
…
embedded_process.cpp
Remove #include "scene/main/timer.h" from control.h
2025-10-05 14:41:06 +09:00
embedded_process.h
Remove #include "scene/main/timer.h" from control.h
2025-10-05 14:41:06 +09:00
game_view_plugin.cpp
Add game speed controls to the embedded game window
2025-10-05 11:13:15 +05:30
game_view_plugin.h
Add game speed controls to the embedded game window
2025-10-05 11:13:15 +05:30
run_instances_dialog.cpp
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run_instances_dialog.h
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