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b30b11b01276ec270c4ea8ba767f06f671be8f97
godot
/
drivers
/
gles3
/
effects
T
History
Rémi Verschelde
85e47d6fac
Merge pull request
#109447
from jon1solution/ssao-in-gles3
...
Implement a very simple SSAO in GLES3.
2025-11-01 19:04:57 +01:00
..
copy_effects.cpp
Fix GLES3 stereo output (sRGB + lens distortion)
2025-06-20 10:45:03 +10:00
copy_effects.h
Fix GLES3 stereo output (sRGB + lens distortion)
2025-06-20 10:45:03 +10:00
cubemap_filter.cpp
Core: Replace C math headers with C++ equivalents
2025-04-16 15:49:02 -05:00
cubemap_filter.h
Style: Replace header guards with
#pragma once
2025-03-07 17:33:47 -06:00
feed_effects.cpp
Added external camera feed from external plugin on Android
2024-10-30 18:30:28 +01:00
feed_effects.h
Style: Replace header guards with
#pragma once
2025-03-07 17:33:47 -06:00
glow.cpp
…
glow.h
Optimize glow and tonemap gather step in the mobile renderer
2025-10-30 21:56:26 -07:00
post_effects.cpp
Implemented a very simple SSAO in GLES3.
2025-10-27 06:02:04 -07:00
post_effects.h
Implemented a very simple SSAO in GLES3.
2025-10-27 06:02:04 -07:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00