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b3d413d4b4eec44d7651a75f2c4ed7aebfbf044e
godot/drivers/gles3
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Rie 5efa6ba489 Fix incorrect Reinhard tonemap operator
2024-09-25 12:34:23 +02:00
..
effects
[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
2024-05-02 10:31:13 +02:00
environment
Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
2023-10-25 10:27:03 +02:00
shaders
Fix incorrect Reinhard tonemap operator
2024-09-25 12:34:23 +02:00
storage
Merge pull request #97379 from clayjohn/webgl-errors
2024-09-24 12:57:21 +02:00
rasterizer_canvas_gles3.cpp
Clean up two recently introduced WebGL errors
2024-09-23 12:18:33 -07:00
rasterizer_canvas_gles3.h
Only use backbuffer mipmaps in SCREEN_TEXTURE when generated.
2024-09-02 17:04:17 -07:00
rasterizer_gles3.cpp
Clean up two recently introduced WebGL errors
2024-09-23 12:18:33 -07:00
rasterizer_gles3.h
Store GLES over GL status in the OS to avoid direct renderer includes in the editor.
2024-09-03 16:11:59 +03:00
rasterizer_scene_gles3.cpp
Fix compatibility canvas background depth issue
2024-09-18 10:23:13 +10:00
rasterizer_scene_gles3.h
Implement support for bicubic lightmap filtering
2024-08-19 09:52:09 +02:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
shader_gles3.cpp
Add external texture support (GLES3)
2024-09-20 10:48:32 -05:00
shader_gles3.h
Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports
2024-06-14 01:53:12 +02:00
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