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b4aba3ae7c89b7d236d3efab459fb89b33c91a3c
godot/scene
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Rémi Verschelde b4aba3ae7c Merge pull request #30177 from hbina/use_FALLTHROUGH_macro
Applied some of FALLTHROUGH macro usage from #30122
2019-06-29 23:40:08 +02:00
..
2d
Merge pull request #25649 from bojidar-bg/4454-promote-tilemap-shapes
2019-06-29 15:35:13 +02:00
3d
Merge pull request #29380 from bojidar-bg/16086-docs-default-value
2019-06-29 12:28:30 +02:00
animation
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
audio
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
gui
Merge pull request #30168 from Calinou/label-font-shadow-use-outline
2019-06-29 18:43:47 +02:00
main
Add default values to the editor help, docs, and generated RST
2019-06-27 18:29:35 +03:00
resources
Merge pull request #30177 from hbina/use_FALLTHROUGH_macro
2019-06-29 23:40:08 +02:00
register_scene_types.cpp
Adding a new Camera Server implementation to Godot.
2019-06-15 21:30:32 +10:00
register_scene_types.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
scene_string_names.cpp
-Fixes to undo redo to avoid crash, closes #24251
2019-02-14 10:22:34 -03:00
scene_string_names.h
-Fixes to undo redo to avoid crash, closes #24251
2019-02-14 10:22:34 -03:00
SCsub
Move Penner easing equations to thirdparty/misc
2018-09-28 16:01:26 +02:00
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