Files
godot/servers/rendering
reduz 9293bc3935 Implement more rendering options as specialization constants
* Shadow quality settings now specialization constant.
* Decal and light projector filters can be set.
* Changing those settings forces re-creation of the pipelines.

These changes should help improve performance related to shadow mapping, and allows improving performance by sacrificing decal and light projector quality.
2021-07-19 21:51:29 -03:00
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2021-07-03 10:15:04 -03:00
2020-12-04 18:39:46 -03:00
2021-07-05 17:17:45 -03:00