Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
b4c6cc7d82d1fcdb3bed734c4e22c19e012c84df
godot/drivers/gles3
History
A Thousand Ships b4c6cc7d82 [Core] Add case-insensitive String::containsn
2024-05-08 12:48:01 +02:00
..
effects
[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
2024-05-02 10:31:13 +02:00
environment
Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
2023-10-25 10:27:03 +02:00
shaders
Style: Trim trailing whitespace and ensure newline at EOF
2024-05-08 10:12:46 +02:00
storage
[Core] Add case-insensitive String::containsn
2024-05-08 12:48:01 +02:00
rasterizer_canvas_gles3.cpp
Fixes SDF Collision Enable/Disable
2024-04-22 20:27:56 -07:00
rasterizer_canvas_gles3.h
Add new Parallax2D node
2024-03-03 15:46:40 -05:00
rasterizer_gles3.cpp
Add reflection probe support to compatibility renderer using 2 probe approach.
2024-04-09 16:53:28 +10:00
rasterizer_gles3.h
Add reflection probe support to compatibility renderer using 2 probe approach.
2024-04-09 16:53:28 +10:00
rasterizer_scene_gles3.cpp
Ensure that environment is available before checking for BCS
2024-05-02 11:34:48 -07:00
rasterizer_scene_gles3.h
Add adjustments and color correction to Compatibility renderer
2024-04-25 12:24:51 -07:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
shader_gles3.cpp
clang-tidy: Enforce modernize-use-nullptr
2024-03-12 10:59:53 -05:00
shader_gles3.h
Add shader_cache_dir_valid check to _save_to_cache
2024-01-12 17:34:33 +08:00
Powered by Gitea Version: 1.24.5 Page: 943ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API