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b4c6cc7d82d1fcdb3bed734c4e22c19e012c84df
godot
/
platform
/
linuxbsd
/
x11
T
History
A Thousand Ships
308dbb8c63
[Core] Add scalar versions of
Vector*
min/max/clamp/snap(ped)
...
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
..
dynwrappers
[X11] Add support for dead keys without active IME. Fix IME focus and cleanup.
2023-01-30 13:31:48 +02:00
detect_prime_x11.cpp
[X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam.
2023-11-06 12:40:44 +02:00
detect_prime_x11.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
display_server_x11.cpp
[Core] Add scalar versions of
Vector*
min/max/clamp/snap(ped)
2024-05-02 10:31:13 +02:00
display_server_x11.h
Polish interaction between windowing, input and rendering
2024-04-10 18:47:42 +02:00
gl_manager_x11_egl.cpp
[X11] Add support for using EGL/GLES instead of GLX.
2023-10-04 14:15:36 +03:00
gl_manager_x11_egl.h
[X11] Add support for using EGL/GLES instead of GLX.
2023-10-04 14:15:36 +03:00
gl_manager_x11.cpp
Polish interaction between windowing, input and rendering
2024-04-10 18:47:42 +02:00
gl_manager_x11.h
Polish interaction between windowing, input and rendering
2024-04-10 18:47:42 +02:00
key_mapping_x11.cpp
Add InputEventKey.location to tell left from right
2024-01-26 14:42:28 +01:00
key_mapping_x11.h
Add InputEventKey.location to tell left from right
2024-01-26 14:42:28 +01:00
rendering_context_driver_vulkan_x11.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
rendering_context_driver_vulkan_x11.h
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
SCsub
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00