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Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
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b53d032fb89e5b70409dfef422181bb467722639
godot/drivers/gles3
History
bruvzg 8823eae328 Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
..
effects
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
2022-05-24 11:00:34 -07:00
environment
Merge pull request #62344 from BastiaanOlij/extract_dependencies
2022-07-06 13:24:46 +02:00
shaders
SCons: Properly track codegen script dependency for generated GLSL headers
2022-07-02 16:01:48 +02:00
storage
added usage_defines for SPECULAR_SHININESS
2022-07-18 00:45:42 +02:00
rasterizer_canvas_gles3.cpp
Split dependency logic
2022-06-28 00:10:29 +10:00
rasterizer_canvas_gles3.h
Split dependency logic
2022-06-28 00:10:29 +10:00
rasterizer_gles3.cpp
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
rasterizer_gles3.h
Split dependency logic
2022-06-28 00:10:29 +10:00
rasterizer_scene_gles3.cpp
Rename soft shadow quality project settings for easier searching
2022-07-13 19:56:02 +02:00
rasterizer_scene_gles3.h
Rename soft shadow quality project settings for easier searching
2022-07-13 19:56:02 +02:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
shader_gles3.cpp
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
2022-05-24 11:00:34 -07:00
shader_gles3.h
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
2022-05-24 11:00:34 -07:00
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