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b5cd06b9ae2c25f8965eded3c19a7c238d2eeaed
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
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Rémi Verschelde
c9fdcde20f
Merge pull request
#91642
from BastiaanOlij/fix_transparent_sky
...
Skip rendering sky if viewport is set to transparent background
2024-05-14 12:06:44 +02:00
..
render_forward_clustered.cpp
Merge pull request
#91642
from BastiaanOlij/fix_transparent_sky
2024-05-14 12:06:44 +02:00
render_forward_clustered.h
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
scene_shader_forward_clustered.cpp
reverted naming to premul alpha (no T)
2024-05-01 22:24:49 +02:00
scene_shader_forward_clustered.h
Added premult alpha blending to 3D (spatial) shaders.
2024-05-01 00:53:29 +02:00
SCsub
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