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godot/scene
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A Thousand Ships 6d3c987808 Fix max_collisions not being passed in PhysicsBody3D::test_move
2024-02-03 16:19:09 +01:00
..
2d
Merge pull request #87688 from AThousandShips/what_is_this
2024-01-29 13:18:09 +01:00
3d
Fix max_collisions not being passed in PhysicsBody3D::test_move
2024-02-03 16:19:09 +01:00
animation
Remove unnecessary this-> expressions
2024-01-29 09:59:18 +01:00
audio
Add AudioStreamPlayerInternal to unify stream players
2024-01-17 13:12:02 +01:00
debugger
Use mingw-std-threads in MinGW builds
2023-11-18 11:56:05 +01:00
gui
Merge pull request #87318 from ckaiser/feature/indeterminate_progressbar
2024-02-02 12:02:19 +01:00
main
Automatically set viewport background to transparent when window flag is set.
2024-02-02 10:40:26 +02:00
resources
Merge pull request #87854 from jsjtxietian/Placeholder
2024-02-02 12:06:05 +01:00
theme
Merge pull request #84760 from KoBeWi/ultimate_get_property_list_reloaded
2024-01-29 21:32:10 +01:00
property_utils.cpp
Fix node property duplication
2023-11-04 10:45:38 +02:00
property_utils.h
…
register_scene_types.cpp
Rework GraphEdit connections (drawing, API, optimizations)
2024-01-18 16:53:15 +01:00
register_scene_types.h
…
scene_string_names.cpp
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
scene_string_names.h
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
SCsub
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