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b5e205a57c78296a3a52943c6ee46728781daa95
godot
/
modules
/
lightmapper_rd
History
Bastiaan Olij
7658dc6e7e
Add optional UV2 logic for lightmapping to primitive shapes
2022-11-13 19:28:10 +11:00
..
config.py
…
lightmapper_rd.cpp
Make some Image methods static
2022-10-14 14:34:15 +02:00
lightmapper_rd.h
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
lm_blendseams.glsl
…
lm_common_inc.glsl
add support for soft shadows to the lightmapper
2022-06-24 21:50:13 +05:30
lm_compute.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
lm_raster.glsl
…
register_types.cpp
Add optional UV2 logic for lightmapping to primitive shapes
2022-11-13 19:28:10 +11:00
register_types.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
SCsub
SCons: Properly track codegen script dependency for generated GLSL headers
2022-07-02 16:01:48 +02:00